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Situation checking, researching, performing. Analyzing results, making changes and improving efficiency. Marketing video games is our forte and the game industry close to our chests. Although we are based in Finland, we can serve game studios globally in this digital age.

Situation checking, researching, performing. Analyzing results, making changes and improving efficiency. Marketing video games is our forte and the game industry close to our chests. Although we are based in Finland, we can serve game studios globally in this digital age.

Services

Game marketing

Websites

Our Recent Projects

Our Recent Projects

Auto Chess

Auto Chess is a popular auto battler genre game for mobile and PC developed by Dragonest and Drodo Studio. The game is influenced by the Dota 2 mod of the same name, which originally popped up the auto battler genre into prominence, as the original developers of the mod are in this one as well with new partners.

Our cooperation in marketing the PC version of Auto Chess started in summer 2019. We have done the following things so far:

  • Inviting Twitch streamers to join Auto Chess closed beta for PC (+80% open rate in the invitation mail campaign)
  • Press release to game industry about Auto Chess Invitational 2019 one million $ tournament
  • Translation of the game to Finnish

Bandit Point

Bandit Point is an immersive VR shooter game set in a quirky mechanical world combining both fantasy and science fiction themes. We contacted VR YouTubers and reviewers to make content about the game, and set up a Discord community for the devs including a tutorial of how to leverage it for the game. Additionally we were tasked to review the game’s Steam page. The game is developed by a Finnish studio known as Mantisbite.

Cave Digger: Riches

Our role is in the commercialization of the virtual reality game Cave Digger with the marketing team of the developer-publisher VRKiwi over the course of Cave Digger development, launch and post-launch. With our knowledge of the game industry, we provide ideas to the marketing communications planning.

We research and track and analyze marketing data to find insights for supporting decision-making in key business areas of promotion, product development, distribution, pricing and product page optimization of both visual material and text.

We create game content to publish on social media and make sure that game youtubers and review sites are reached. Cave Digger has been featured on many sites and YouTube channels totaling millions of views around the world.

Auto Chess

Auto Chess is a popular auto battler genre game for mobile and PC developed by Dragonest and Drodo Studio. The game is influenced by the Dota 2 mod of the same name, which originally popped up the auto battler genre into prominence, as the original developers of the mod are in this one as well with new partners.

Our cooperation in marketing the PC version of Auto Chess started in summer 2019. We have done the following things so far:

  • Inviting Twitch streamers to join Auto Chess closed beta for PC (+80% open rate in the invitation mail campaign)
  • Press release to game industry about Auto Chess Invitational 2019 one million $ tournament
  • Translation of the game to Finnish

Bandit Point

Bandit Point is an immersive VR shooter game set in a quirky mechanical world combining both fantasy and science fiction themes. We contacted VR YouTubers and reviewers to make content about the game, and set up a Discord community for the devs including a tutorial of how to leverage it for the game. Additionally we were tasked to review the game’s Steam page. The game is developed by a Finnish studio known as Mantisbite.

Cave Digger: Riches

Our role is in the commercialization of the virtual reality game Cave Digger with the marketing team of the developer-publisher VRKiwi over the course of Cave Digger development, launch and post-launch. With our knowledge of the game industry, we provide ideas to the marketing communications planning.

We research and track and analyze marketing data to find insights for supporting decision-making in key business areas of promotion, product development, distribution, pricing and product page optimization of both visual material and text.

We create game content to publish on social media and make sure that game youtubers and review sites are reached. Cave Digger has been featured on many sites and YouTube channels totaling millions of views around the world.

Team

Teemu Kinnunen

Teemu Kinnunen

CEO

I’m Kuvion’s CEO and game industry specialist. I think that understanding the development process and gaming communities is a crucial skill when promoting games. My experience in the industry helps us to reach this.

Joonas Ylläsjärvi

Joonas Ylläsjärvi

CTO

Web-developer & software engineer equipped with logical package who also have visions for game marketing.

Lauri Ikkala

Lauri Ikkala

CMO

From strategic planning to tactical implementation. Campaign designing and management with the support of analytics enhances the quest towards positive ROMI.

Contact

Kuvion Oy

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